Our history of hearthstone tournament has just wrapped up, and the June season is coming to a close! What decks should you take to the wild? International Finals (the “Tournament(s)”). These Official Rules, in conjunction with the / Hearthstone Tournament Player. Handbook. Hi, guys! We're running a new series of Hearthstone Wild tournaments for next few weeks. We're partnering with *Heart of the Wild* Hearthstone Facebo.
Hearthstone: Diese Decks und Ergebnisse des Wild Open 2020International Finals (the “Tournament(s)”). These Official Rules, in conjunction with the / Hearthstone Tournament Player. Handbook. „Wählt euren Champion“ für die World Championship präsentiert von T-Mobile kehrt zurück. vor 4 Tagen · Zuschauerguide für die Hearthstone Masters. Our history of hearthstone tournament has just wrapped up, and the June season is coming to a close! What decks should you take to the wild?
Hearthstone Wild Tournament Tempo Storm VideoI hosted a Wild Tournament, this is the Final Round The Wild format, or simply Wild, is one of Hearthstone 's two game formats, the other being Standard format. Wild format appears in game modes in which players are allowed to play decks without the deck restrictions of Standard format, allowing the use of cards from any card set. Nevertheless, the odd Wild tournament has cropped up in the past, and just last week Blizzard announced that later this year they’ll be hosting the Hearthstone Wild Open: a global tournament based. Hearthstone Masters is Hearthstone’s new three-tiered competitive program consisting of round-the-clock qualifiers, live global tournaments, and an exclusive weekly top tier of competition. Tournament Formats All Open Division teams will clash throughout up to nine weeks of regular season swiss matches to clinch a spot in the double-elimination regional playoff. Unlike in previous seasons, teams will now sign up to play in one of two divisions, Eastern or Western, based on the location of their school. To get updates on all our future reports, consider joining our Discord server The Wild Side: pandorasgardensg.com Welcome to the Fifth Edition of Team WildSide’s Wild Meta Snapshot for ! We are teaming up with Hearthstone-Decks to provide you the most accurate Wild report possible. Hi, guys! We're running a new series of Hearthstone Wild tournaments for next few weeks. We're partnering with *Heart of the Wild* Hearthstone Facebo. Die Hearthstone Wild Open sind zurück! Hier findet ihr alle Details zum wildesten Turnier des Jahres. Overwatch World Cup. Hearthstone Masters. StarCraft II WCS. World of Warcraft Arena World Championship. Community-Turniere. Schließen. „Wählt euren Champion“ für die World Championship präsentiert von T-Mobile kehrt zurück. vor 4 Tagen · Zuschauerguide für die Hearthstone Masters. Priest Card Rankings. Currently, Ship's Cannon looks to be on the chopping block, but that is the best card in the aggro matchup. And Hotels Close To Crown Casino Melbourne happens since the new expansion? Card Tier List. The second is that randomly generated spells, even when discounted, are probably bad. Spare Parts. This leaves Foxy Fraud, which helps the deck maintain tempo by being Preparation with a body sometimes. Big Good Farm Secrets. When you're getting tons of complaints about a deck in BOTH formats that is often when a nerf will inevitably get issued. Arcane Flakmage. There are currently a lot of cards that could see play in this archetype, especially Bierstangerl Madness at the Darkmoon Faire.
The gentle crackling of the embers. The soft glow. The bacon-like smell of burning flesh. The bitter tears of enraged opponents as you top deck Fireball yet again.
Just like a bonfire on a crisp fall night, Secret Mage is the perfect deck to burn away your opponents in…. I think everyone will have come to that horrifying conclusion after a few weeks of playing.
Written by James Pickard Published on Hearthstone is already a crazy game. Babbling Books regularly pull Polymorphs.
Ragnaros shots somehow find their way past a fortress of minions. You get the idea. So if all of this madness can occur in Standard, just imagine what kind of salt-producing and headset-smashing surprises await in Wild.
Go to hell blizzard you balance the game depending your tournaments not the community. Why this balance now and not in the past?
Someone is oblivious to the fact that the card was used in an infuriating package that used Coldlight Oracle for mill, and how the weapon could be easily fished out.
You have no idea how infuriating playing against it in Wild was with a 10 attack permanent Lifesteal weapon that basically shat on every Control deck.
Big Priest preys on classes like warlock if they're control and not decking in the good ole treachery doomsayer counter and other slow decks.
Potion of Polymorph completely shuts down priest for an entire turn and when timed smartly removes an entire threat from the rez pool for the entire game.
You also just ignore obsidian statue because the minion is a non-threat. Not sure what you guys are doing against Big Priest but when I stopped playing copy pasta greedy warlock decks and looked at the match-up the games got so much easier.
So naturally I have optimism for players this in tourney that Big Priest won't be as universally successful as some players here think.
But I can see, how this deck is very frustrating for a lot of decks because of the lack of viable neutral polymorph cards. Ramp will always a turn slower cuz of nerfs, wait til the even shamans and odd rogues come through..
Oh really? Reno decks have a Skulking Geist in them by default, a smart player playing against Jade Druid if any still exist after the nerfs to Nourish and Wild Growth will have Skulking Geist to play on curve to deny Jade Idol and limit how big the Jades get.
What I do envision is a shitload of Even Shamans running Jade packages. Also, Big Priests usually don't use Barnes anymore, he's more of a tech option now.
However, the difference between the two archetypes put up against Aggro Druid, Odd Paladin, and the meta at large is quite visible. One of the most notable up-and-comer archetypes continues to be Galakrond Warrior.
This high-tempo aggressive mid-range archetype got a fair bit of help in a big way. Initial impressions saw the menagerie package as an underwhelming prospect.
However, in practice, it has worked out very well. Additionally, the flexibility to run the Bomb package and tutor all pieces for it gives Galakrond Warrior game against Reno Priest, an all-important matchup that needs to be thought of when going through the deck-building process!
The latest expansion is one of the most creative and unique expansions the game has ever seen. The creativity of the new cards brings so much promise to deck building and play patterns.
The meta is primed for experimentation and innovation as long as the big bads of the format are kept in check. And although that's easier said than done, Tier S is still a ways off for the best of the best the meta has to offer.
Rank Meta Snapshot 20? Hide Show Legend. Reno Priest. Darkglare Warlock. Aggro Druid. Odd Paladin.
View Deck. Reno Priest is a fairly straightforward archetype, focused around using a combination of the Battlecry from Raza the Chained and the Hero Power of Shadowreaper Anduin to burst opponents down with frightening efficiency.
Due to the unique refresh ability of the Shadowreaper Anduin Hero Power, many of the inclusions in the list are cheap cards that quickly cycle through the deck, like Novice Engineer, Loot Hoarder, and Insight.
Lorekeeper Polkelt is a core part of the deck that streamlines the combo when built around, which is why most cards in the deck cost less than 4 mana.
This allows the Priest to consistently have Shadowreaper Anduin active with a discounted Hero Power by turn 9. With the recent release of Madness at the Darkmoon Faire, the deck received two new inclusions, in the form of Insight and Palm Reading.
Both cards make the early game a bit smoother for the Priest player. Reno Priest stays on top of the format into yet another expansion cycle, leaving many players wondering how long this can go on.
Nothing was gained from Madness at the Darkmoon Faire by the few archetypes favored into Reno Priest, leaving the top of the metagame mostly the same as before.
Strangely enough, most of the archetypes in Wild that did receive strong new tools are wildly unfavored into Reno Priest. Odd Paladin and Big Priest both gained archetype-defining cards, and both of these decks have a very hard time competing with the raw consistency of Reno Priest.
Aggro Druid is as popular as ever, gaining no new cards and remaining easy prey for Reno Jackson and company.
Quest Mage still does a great job of putting Anduin in his place, but these opponents are few and far between.
Galakrond Warrior is showing early potential in this metagame and still functions as a strong counter to Reno Priest, but the archetype has never managed to garner a high play rate in the past.
Due to the slight increase in the amount of Darkglare Warlock on the ladder, most Reno Priest players are now including Wave of Apathy.
The archetype did manage to pick up a few inclusions from the new expansion in the form of Insight and Palm Reading, both functioning as tools to make the transition from early to midgame easier.
Reno Priest is seemingly unstoppable in Wild currently, and players are eagerly waiting to see how many expansions it takes to change that.
With this archetype, players look to do damage to their Hero early and often, which synergizes with cheating out several massive minions incredibly early and presenting an insurmountable board.
This dynamic enables incredibly powerful swing turns when paired with reliable self-harm cards like Kobold Librarian, Raise Dead, and Tour Guide.
From there, players look to teeter on the edge of disaster to cheat out two massive Giants—Molten Giant from the Hall of Fame and Flesh Giant from Scholomance Academy—before using direct damage like Soulfire to finish opponents or Loatheb and Cult Neophyte to lock out opposing spell-based removal.
Alongside this general plan are minions to add value and keep the player alive. Lesser Amethyst Spellstone synergizes well with all the self-harm and restores life at critical moments while managing opposing threats.
Defile helps deal with aggressive opponents like Aggro Druid. And Pen Flinger can deal damage to opponents and allies alike.
Darkglare Zoo Warlock is a high-skill, high-reward deck. The ability to cheat out early Molten Giant and Flesh Giant minions is backbreaking when paired with mana-stifling cards like Cult Neophyte and—especially—Loatheb.
Aggro Druid and Secret Mage can sometimes outrace Darkglare Zoo Warlock, and decks with early Taunt minions can sometimes build a big enough wall to survive.
A critical tip for incoming Darkglare Zoo Warlock players is to carefully consider the mulligan. Consider the deck as a triangle alongside Darkglare itself, made up of cards that cycle, Raise Dead, and the Giants.
While the Madness at the Darkmoon Faire has opened its gates, Darkglare Zoo Warlock sees no new cards in its initial lineups.
But further experimentation and refinement may yet change that. For now, we continue to recommend the list piloted by Shiawasena to top Legend placement.
Aggro Druid is a very explosive archetype, with the simple goal of making a board of large minions as quickly as possible. This is accomplished by playing a horde of cheap minions alongside similarly cheap board-wide buff effects, like Mark of the Lotus and Power of the Wild.
Embiggen also plays an important role in the archetype, making every minion bigger before they are even drawn. In order to efficiently spam small minions, the deck uses a Pirate package with Parachute Brigand and Patches the Pirate to rapidly flood the board.
Gibberling, Living Roots, and Adorable Infestation also do double duty in the deck by producing multiple minions at the cost of only one card.
Voracious Reader was a very important addition to the deck, guaranteeing a new hand when Druid players inevitably play out their old hand very quickly.
Savage Roar is the best finisher the archetype has, as even a few minions can turn to lethal damage. Aggro Druid has yet to include any cards from Madness at Darkmoon Faire, but over time, players may find something worth slotting into the deck.
Aggro Druid was one of the many archetypes in Wild that received no new inclusions with Madness at the Darkmoon Faire, but the deck has still gained popularity despite this dearth of new entries.
It seems that, every day, more and more players are picking up the archetype, as it is the most currently the most played aggressive deck by far. The explosive and consistent nature of the deck seems to draw players in, and the deck boasts quite a few decent matchups in the current metagame.
Darkglare Warlock tends to be unbeatable for most decks, but Aggro Druid is just fast enough to pressure Darkglare Warlock into either having a big turn early or losing the game.
The dominance of Reno Priest is what is keeping Aggro Druid in check, as Reno Priest plays many efficient removal spells.
The return of Big Priest also doesn't help Aggro Druid's percentage points, as early large Taunts or board wipes can take the Druid player out of the game quickly.
Without any inclusions from the new expansion, most lists for Aggro Druid remain unchanged in recent weeks. Some players have been trying Speaker Gidra as a way to get ahead in aggressive mirrors, but it is yet to be seen if the card warrants a spot.
Aggro Druid's prominent presence means that players must be prepared to face it on the ladder, as the game—win or lose—is going to be over quickly.
Steward of Darkshire. Corridor Creeper. Blessing of Authority. Odd Paladin is a staple of the Wild format. The deck is rounded out with an abundance of ways to buff the Recruits, punishing players who are unable to clear the relentless waves of soldiers reporting for duty.
After burning through their resources, Odd Paladin players can quickly refill their hand with Divine Favor or Crystology.
Oh My Yogg! Additionally, Oh My Yogg! Finally, Lothraxion the Redeemed grants a permanent Divine Shield effect to your Recruits, which is incredibly powerful in games of attrition against control opponents.
While Odd Paladin currently appears in our top four archetypes of the format, it should be noted that the top two decks, Reno Priest and Darkglare Warlock, are way out in front of the bottom 2, Odd Paladin and Aggro Druid.
Reno Priest is particularly strong into Odd Paladin, although additions like Lothraxion the Redeemed are certainly welcomed to improve prospects.
The power of Odd Paladin lies in its incredible synergy and consistency. Between Tour Guide, Crystology, Lost in the Jungle, and Muster for Battle, Odd Paladin quickly establishes a threatening board state within the first few turns of each game.
At the same time, various Secrets can interrupt the opponent's counterplay, and maintaining card advantage can quickly be punished by Divine Favor.
Decks that can pump out a large number of stats, especially Taunt minions, can be a significant issue for Odd Paladin, however.
If they get on board, decks like Big Priest, Cube Warlock, and Big Shaman can become too difficult to overcome without resorting to otherwise-awful tech cards like Ironbeak Owl.
The jury is still out on Lothraxion; while some players think it is overrated or too slow, its value when played on curve against slow decks cannot be understated.
Given the redundancy between Lothraxion and Steward of Darkshire, we advise trying Blessing of Authority or Corridor Creeper over the Stewards in the featured list.
Odd Rogue is an archetype that was created during the Witchwood expansion. The card Baku the Mooneater upgrades the starting Hero Power of the deck he is in, if you have only odd-costed cards in your deck when the game starts.
This enables the regular 1-Attack and 2-durability weapon to become a 2-Attack and 2-durability weapon. This slight increase in Attack allows Odd Rogue to control the board and push damage far more consistently than the other Rogue archetypes.
In the newest expansion, Madness at the Darkmoon Faire, it appears that Odd Rogue got almost no support. There are no new cards that are strictly better than the older cards, and so there aren't any obvious inclusions.
People have been experimenting with Ticket Master, but it appears to be too slow for the meta. Maybe later on in the expansion, some innovation will happen; but for the time being, people are playing the old list from Scholomance Academy.
In the Madness at the Darkmoon Faire expansion, Odd Rogue appears to have fallen off the face of the earth. The deck has received no new cards, and its old nemesis, Odd Paladin, has come back in force.
The new cards for Odd Paladin have made it a lot better and people are playing it a lot more than before.
Not only this, but Darkglare and Reno Priest have proven to be unshakable, developing a stranglehold on the Wild meta. The reason that Odd Rogue is still in Tier 2 is because the deck is simply good.
Odd Paladin is the only truly bad matchup in both Tier 1 and Tier 2, and so the lack of Odd Rogue play is mainly stemming from Odd Paladin's popularity right now.
Once the experimentation is done and Odd Paladin goes back to normal play rates, we should see Odd Rogue be more popular on ladder.
Currently, there are no new cards being considered for Odd Rogue—Madness at the Darkmoon Faire has given nothing to the archetype but worse matchups.
Scholomance Academy, however, did give Odd Rogue many new cards. Having one expansion give the deck nothing is fine for the time being.
Based on its consistency and strength, Odd Rogue feels like it will forever be in Wild. Discard Warlock is an aggressive archetype that tries to discard cards in hand in exchange for early-game tempo.
These cards helped offset the main weakness of the archetype, which was running out of cards very quickly from their own self-discard while trying to maintain tempo.
Now, the self-discard is offset by immense draw, and if you fall behind on board the other main weakness of Discard Warlock , Nightshade Matron can help you get back into the game.
These were the two main weak points of the deck before the expansion, and now they have been all but eliminated.
Even with the strength of these new cards, the deck does have some weaknesses still. Discard Warlock has a hard time closing out games without a board.
The random discard from other cards means that sometimes you discard cards you want, and if you fall low on life, there is almost no Taunt or heal to fall back on.
Most of the burst potential is also linked to random discard cards, which makes closing out games very risky, because sometimes you discard the last damage you need during your final push.
This, however, does not hold the deck back from being viable in the meta—this deck usually wins through board-based pushes instead of a lot of damage from hand, the latter of which is Secret Mage's plan.
As Hearthstone punches its ticket for the Madness at the Darkmoon Faire, the archetype appears fairly well established.
Some experimentation has begun with new spell Wicked Whispers, but it remains to be seen whether it will find a home in the archetype. Discard Warlock is probably not as popular as it should be.
While it is less powerful than Darkglare Zoo Warlock and received fewer toys than Reno Warlock did in the Madness at the Darkmoon Faire expansion, the deck remains as reliable as ever.
This is especially valuable in the early days of an expansion, when players are either experimenting or running white-hot aggressive lists. However, it remains our recommendation to learn and play Darkglare Zoo Warlock instead of playing Discard Warlock.
The power-level gap between these two decks is that significant—and your results will be too, if you take the time to master the other deck.
Entering the Madness at the Darkmoon Faire, the question centered on what the deck could add to further advance its placement on this Meta Snapshot.
Wicked Whispers might prove helpful in the long run, but early experimentation with the spell is only just underway.
Kingsbane Rogue has been an archetype ever since its titular card was released with the Kobolds and Catacombs expansion. The card Kingsbane retains enhancement effects, making it a very consistent source of damage.
It originally was a way to stay alive in the Mill Rogue archetype. However, Leeching Poison was nerfed, and Kingsbane is now only played in aggressive Pirate-style decks.
There are currently a lot of cards that could see play in this archetype, especially from Madness at the Darkmoon Faire. Out of these three, it appears that only Foxy Fraud is being considered as core at the moment.
The extra draw that Swindle provides might be excessive at this point because the deck already runs Secret Passage, Cutting Class, Raiding Party, and Kobold Stickyfingers.
Foxy Fraud appears to make the cut mainly because it acts like a second Preparation. Only time will tell if these cards stick around. Kingsbane Rogue has seen better days in Wild.
Currently, the deck is a pure face deck that tries to end the game as fast as possible. The meta is littered with fast aggro decks and powerful control decks that use large Taunts to maintain board.
Both of these things are not ideal for Kingsbane, since they want to go face with no Taunts in the way and they want enough time to hit face with its weapon.
Currently, there are many new cards that could go in Kingsbane from the new expansion, Madness at the Darkmoon Faire. Cloak of Shadows could provide the extra turn Kingsbane needs to push the last amount of damage.
Swindle could be the extra draw needed to be consistent, while Foxy Fraud is a high-tempo play with any combo cards.
There are many issues with these inclusions, though, chief among them being what to cut for these cards. Currently, Ship's Cannon looks to be on the chopping block, but that is the best card in the aggro matchup.
Also, if we include Swindle, we might find ourselves with an excessive number of card draw in the deck: there are currently Secret Passage, Cutting Class, Kobold Stickyfingers, and Raiding Party.
Adding Swindle will make a third of the deck card draw. For an aggressive deck, this is almost always going to be too much.